Williams System 3-7 Repair Kits and parts
Top quality repair kits and boards For Williams Pinball machines from Big Daddy Enterprises.
Williams System 3-7 Interconnect repair kit
18.99
WMS-Interconnect Williams Sys 3-7 Interconnect Kit
Williams Sys 3-7 Interconnect Kit Example of installed pins through receiver
Williams games are all over 30 years old, and replacing this interconnect section will solve a lot of lock up, boot up and intermittent problems you may be having with your game. If you've ever reseated this connector and it "fixed" it, that's a red flag it's time to replace. Over time, this connector simply gets unreliable with age, dirt, dust and corrosion. The battery holder is located immediately above it too, making it a target for damage due to leaking batteries. Included in this kit are four 10 pin .156" male Molex connector pin sections and four 10 pin female bottom entry connectors. Important NOTICE! There have been some people stating these are too short.

Technical notes: There are some people that think the headers I supply are too short, and they also need to be round. The Molex data sheet calls for the header to have a minimum pin insertion depth of 0.450, and these "technically" are 95% of that, however if you look at the 2nd picture in this listing, they do make a 100% connection going through the receiver. Going through more than needed does not make a better connection. The assumption could be because of the thickness of the PCB not being taken in to account. PinWiki states incorrectly that they need to be 16mm, which is what Williams originally used, but as we all know, they used what they had. Williams also used round header pins, and some people think that is also required, but for a fact Molex recommends a flat edge header for these kinds of receivers.
Non-Technical fact: I have sold this kit for over 17 years, over 1000 kits sold, and 1000+ games fixed.
Algar, Alien Poker,Barracora,Black Knight,Blackout,Comet,Contact,Cosmic Gunfight,Defender,Disco Fever,F-14 Tomcat,Fire!,Firepower,Firepower II,Flash,Gorgar,,Grand Lizard,Gridiron,High Speed,Hyperball,Joust,Jungle lord,Laser Ball,Laser Cue,Lucky Seven,Millionaire,Pennant Fever,Pharaoh,Phoenix,Pinbot,Pokerino,Road Kings,Scorpion,Solar Fire,Sorcerer,Space Shuttle,Star Light,Stellar Wars,Still Crazy,Time Fantasy,Time Warp,Tri Zone,Varkon,Warlok,World Cup
Williams System 3-7 Interconnect repair kit (Economy version)
15.99
WMS-Interconnect-Economy Williams Sys 3-7 Interconnect Kit
Williams Sys 3-7 Interconnect Kit (Economy version) Example of installed pins through receiver
Williams games are all over 30 years old, and replacing this interconnect section will solve a lot of lock up, boot up and intermittent problems you may be having with your game. If you've ever reseated this connector and it "fixed" it, that's a red flag it's time to replace. Over time, this connector simply gets unreliable with age, dirt, dust and corrosion. The battery holder is located immediately above it too, making it a target for damage due to leaking batteries. Included in this kit are ten 4 pin .156" male Molex connector pin sections and four 10 pin female bottom entry connectors. Important NOTICE! There have been some people stating these are too short.

Technical notes: There are some people that think the headers I supply are too short, and they also need to be round. The Molex data sheet calls for the header to have a minimum pin insertion depth of 0.450, and these "technically" are 95% of that, however if you look at the 2nd picture in this listing, they do make a 100% connection going through the receiver. Going through more than needed does not make a better connection. The assumption could be because of the thickness of the PCB not being taken in to account. PinWiki states incorrectly that they need to be 16mm, which is what Williams originally used, but as we all know, they used what they had. Williams also used round header pins, and some people think that is also required, but for a fact Molex recommends a flat edge header for these kinds of receivers.
Non-Technical fact: I have sold this kit for over 17 years, over 1000 kits sold, and 1000+ games fixed.
Algar, Alien Poker,Barracora,Black Knight,Blackout,Comet,Contact,Cosmic Gunfight,Defender,Disco Fever,F-14 Tomcat,Fire!,Firepower,Firepower II,Flash,Gorgar,,Grand Lizard,Gridiron,High Speed,Hyperball,Joust,Jungle lord,Laser Ball,Laser Cue,Lucky Seven,Millionaire,Pennant Fever,Pharaoh,Phoenix,Pinbot,Pokerino,Road Kings,Scorpion,Solar Fire,Sorcerer,Space Shuttle,Star Light,Stellar Wars,Still Crazy,Time Fantasy,Time Warp,Tri Zone,Varkon,Warlok,World Cup
Williams System 3-6 Fuse kit
10.99
WMS-Sys3-6 Fuse Kit
Williams System 3-6 Fuse kit
This kit provides 2 fuses typically found on the early System 3-6 solid state pinball machines. Games vary a bit and this combination gives you enough for most. These fuses are all quality Bussman/Cooper or Littelfuse fuses

Includes:
  • (2) each ¼ Amp slow blow
  • (2) each 2.5 Amp slow blow
  • (2) each 4 Amp fast blow
  • (2) each 4 Amp slow blow
  • (2) each 7-½ Amp fast blow
  • (2) each 8 Amp fast blow
  • (2) each 10 Amp fast blow
  • (2) each 20 Amp fast blow

  • Game Listing:, Checkpoint, Teenage Mutant Ninja Turtles, Batman, Star Trek 25th Anniversary, Hook, Rocky and Bullwinkle, Guns N' Roses, Jurassic Park, Last Action Hero, Lethal Weapon 3, Star Wars, Tales from the Crypt, The Who’s Tommy, WWF Royal Rumble.
Williams System 7 Fuse kit
10.99
WMS-Sys7 Fuse Kit
Williams System 7 Fuse kit
This kit provides 2 of fuses typically found on the early System 7 solid state pinball machines. Games vary a bit and this combination gives you enough for most. These fuses are all quality Bussman/Cooper or Littelfuse fuses

Includes:
  • (2) each ¼ Amp slow blow
  • (2) each 2-½ Amp slow blow
  • (2) each 4 Amp fast blow
  • (2) each 5 Amp slow blow
  • (2) each 7 Amp slow blow
  • (2) each 7-½ Amp fast blow
  • (2) each 8 Amp fast blow
  • (2) each 10 Amp fast blow
  • (2) each 15 Amp fast blow
  • (2) each 20 Amp fast blow

  • Game Listing:, Checkpoint, Teenage Mutant Ninja Turtles, Batman, Star Trek 25th Anniversary, Hook, Rocky and Bullwinkle, Guns N' Roses, Jurassic Park, Last Action Hero, Lethal Weapon 3, Star Wars, Tales from the Crypt, The Who’s Tommy, WWF Royal Rumble.
Williams System 3-6 Power Supply Capacitor Kit
14.95
Williams System 3-6 Power Supply Capacitor Kit
Williams System 3-6 Power Supply Capacitor Kit
Contains all of the electrolytic caps on a Williams System 3-6 Power Supply board. Electrolytics dry out over time and are commonly known to have a 20 year life, these games are all now over 30 years old. Values used on factory boards varied and may be different, higher voltage tolerances are an improvement. Factory board is usually not marked with a part number.
Includes:
Williams System 7-11A Power Supply Capacitor Kit
27.95
Williams System 7-11A Power Supply Capacitor Kit
Williams System 7-11A Power Supply Capacitor Kit
Contains all of the electrolytic caps on a Williams System 7-11A Power Supply board. Electrolytics dry out over time and are commonly known to have a 20 year life, these games are all now over 30 years old. Values used on factory boards varied and may be different, higher voltage tolerances are an improvement. Factory board is marked 5765-09466-01 on the board and D-8345-XXX on a sticker. Some System 11 games in this list may have used a later Power Supply board
Includes:
Williams System 3-6 Sound Board (Type 1) Capacitor Kit
9.99
Williams System 3-6 Sound Board (Type 1) Capacitor Kit
Williams System 3-6 Sound Board (Type 1) Capacitor Kit Williams System 3-6 Sound Board (Type 1) 1st Generation Williams System 3-6 Sound Board (Type 1) 2nd Generation
Contains all of the electrolytic caps on a Williams Sound board. Electrolytics dry out over time and are commonly known to have a 20 year life, these games are all now over 30 years old. Values used on factory boards varied and may be different, higher voltage tolerances are an improvement. Please note information varies, not all games and sound board types they use have been confirmed. I've seen a variety of these sounds cards and can identify them as following:
Type 1, 1st Generation. No markings on the board, large capacitor is vertical. Volume control has 2" shaft. Three (3) .156 connectors along the top, one fuse. Top picture to the left.
Type 1, 2nd Generation. Marked 1C-2001-137-4 on the board below the large horizontal capacitor. Small knob volume control. Four (4) .156 connectors along the top, two fuses. Bottom picture to the left.
Includes:
Williams System 3-6 Sound Board (Type 2) Capacitor Kit
13.99
Williams System 3-6 Sound Board (Type 2) Capacitor Kit
Williams System 3-6 Sound Board (Type 2) Capacitor Kit
Contains all of the electrolytic caps on a Williams System 6-7 Type 2 sound board. Electrolytics dry out over time and are commonly known to have a 20 year life, these games are all now over 30 years old. Values used on factory boards varied and may be different, higher voltage tolerances are an improvement.

Type 2 Sound only. Boards are marked 1C-2001-146-3, 1C-2001-146-5 or 1C-2001-146-6 on the board lower right corner. Stamped or a sticker sometimes with D-8223, D-8224. Manual states jumper W1 needs to be installed. This is not marked on the board and is located below pin 2 of the left 9 pin connector.

Type 2 Sound with Speech. Boards are marked 1C-2001-146-3, 1C-2001-146-5 or 1C-2001-146-6 on the board lower right corner. Stamped or a sticker sometimes with D-8224. Will have 40 pin connector on left side for Speech module. Manual states jumper W1 needs to be removed. This is not marked on the board and is located below pin 2 of the left 9 pin connector.

Includes:
Note 1: Schematics call for 800uf/16V or 1000uf/15V, sub is fine

Note 2: All later boards examined show this elevated off the board, probably due to heat generated by the 5 Volt regulator. Also note + mark on cap provided as it's at the opposite beveled end than others

Note 3: Schematics call for 12,000uf/25V but only -3 versions examined have it, all other boards examined have 4,700. Please order the cap below to upgrade from 4,700 to 12,000.

General notes: Various jumper settings are noted on the schematics but most appear to be directed at Type 1 games. The exception is W2-W4 for ROM size (work in progress as I understand). Switch DS1 position 1 selects SOUNDS/NOTES, position 2 selects SPEECH/NO SPEECH and indicates jumpers W9/W4, no idea what this means but examining many boards, all except one have W9 jumpered and no W4 jumper, with one exception that has the opposite and does not have the header for speech.
Barracora, Cosmic Gunfight, Defender, Firepower II, Hyperball, Joust, Laser Cue, Solar Fire, Star Light, Time Fantasy, Varkon, Warlok as well as various video games and shuffle puck games. Alien Poker, Black Knight, Blackout, Firepower, Gorgar, Jungle Lord, Pharaoh, and rare Thunderball. Also used in Defender and Robotron video games, possibly others.
Substitute 12,000uf in Williams Type 2 Capacitor Kit
3.00
12,000uf Axial Capacitor sub
12,000uf Cap
If your sound board has a 12,000uf cap, order this to upgrade the Type 2 Sound board kit.
Williams Flipper Rebuild Kit - 1967 to 1979
51.95
Williams Flipper Rebuild Kit - 1969 to 1979
Williams Flipper Rebuild Kit - 1969 to 1979
Williams flipper rebuild kit for use with all games from Post Time (EM 04/69) to Laser Ball (System 3 12/79). Believed to have been used on all of the following games. Each game has not been visually verified, so please take a good look at the picture and compare it to your worn out parts. This kit replaces all the major parts on two flipper assemblies.
3 Jokers, 4 Aces, Aces & Kings, Argosy, Aztec, Big Ben, Big Deal, Big Star, Black Gold, Blue Chip, Contact, Darling, Dealer's Choice, Dipsy Doodle, Disco Fever, Doodle Bug, Expo, Fan-Tas-Tic, Flash, Fun-Fest, Gay 90's, Gold Rush, Gorgar, Granada, Grand Prix, Gulfstream, High Ace, Honey, Hot Tip, Jackpot, Jive Time, Jubilee, Klondike, Laser Ball, Liberty Bell, Little Chief, Love Bug, Lucky Ace, Lucky Seven, Match Race, Olympic Hockey, OXO, Paddock, Pat Hand, Phoenix, Planets, Pokerino, Post Time, Rancho, Road Champion, Rock 'N Roll, Roto, Satin Doll, Set Up, Seven Up, Skee Skill, Skylab, Smart Set, Solids N Stripes, Space Mission, Space Odyssey, Spacelab, Spanish Eyes, Star Action, Star Pool, Stardust, Stellar Wars, Straight Flush, Strato-Flite, Strike Zone, Summer Time, Super Star, Super-Flite, Suspense, Swinger, Time Warp, Toledo, Tramway, Travel Time, Tri Zone, Triple Action, Triple Strike, Tropic Fun, Valencia, Wild Card, Winner, World Cup, Yukon, Yukon Special, Zodiac
Williams Flipper Rebuild Kit - 1980 to 1983
26.95
Williams Flipper Rebuild Kit - 1980 to 1983
Williams Flipper Rebuild Kit - 1980 to 1983
Flipper rebuild kit for Williams System 6 and System 7 pinball machines. This kit replaces all the major parts on two flipper assemblies.
SYSTEM 6:, Firepower, Blackout, Scorpion, SYSTEM 6A:, Algar, Alien Poker, SYSTEM 7:, Barracora, Black Knight, Black Knight LE, Cosmic Gunfight, Defender, Firepower II (Most), Joust, Jungle Lord, Pharaoh, Solar Fire, Time Fantasy, Warlok, SYSTEM 9:, Space Shuttle (some)